Questing
Questing in Ragnarok Zeny can be at times amusing, and at times extremely rough and tiring. As the title was developed for a Korean audience, you can only imagine the grind style that might be taken at times. Yet some things have been modified, but in some quests you may find the rewards insufficient to your donated hours of work. Otherwise, quests are extremely fun to overtake. Most of the time, you’re either solving a puzzle, a riddle maybe, or challenging monsters to go to special dungeons. You always need to complete quests in order to advance jobs as well. Another interesting aspect of the quests in this game is headgear quests. These quests seem like your average “gather x amount of items” quests, although you will always be awarded with a fancy, somewhat unique, headgear. Headgears are naturally gathered and used for bragging rights in this game (and for good looks, of course).
Graphics and sounds
If you enjoy 2D/2.5D graphics, you’ll absolutely adore Ragnarok Online’s graphics and environments. The sprites are all very carefully designed, and the monsters are all very creative (with the occasional recolor). The environments are very original; they always put you in the right mood. Dungeons are done exceptionally well, with many secret doors and pathways. There are hundreds, probably thousands, of maps to explore.
If I only had one word to describe the music and sounds of this game, it would be “jaw-dropping!!!!” (okay, so two words). The music was done by famous artists in Korea, and this is proved by its exceptional quality. I thoroughly enjoyed almost every piece they had for background music. However, the sounds do get a little annoying after a while, but they fit the game exceptionally well. There are music pieces all the way from rock, to techno, to urban. If you do not like one particular style, there are always others to listen to. Overall, the time and energy put together in the development of this game really shows in its graphics and sounds. It really sets the mood and immerses you into the game. This is one of the reasons the game is still as popular as it is today, over five years later for North American audience, and eight years later for the Korean audience.














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