"Will this be a new class in Rok2?"
Novice:
Same as iRO, this is the starting class for all Norman players. Give them a change to get used to the game, and then advance to a higher class. Basically, don’t expect too much in this class, this is the first step for you to discover a bigger World later on, therefore it’s pretty weak. After level 10, you can improve to a higher class.
Swordsman:
Frontlines soldier, a real tanker on the battlefield. With a high melee combat skill as well as defence skill, the Swordsman easily deals with higher level monster thanks to his amount of HP. Beside focus the main attack skill on one target, Aoe skill as well as range skill help swordsman can solo anywhere without a party. About the advance jobs for Swordsman, it’s still an unknown. Hopefully, as iRO, there will be another two class, one for damage dealer and another for a tanker’s path.
Recruit:
Long range attack master, the replacement of Archer in RO Zeny. Unlike Archer using Bow, with a Damp Rifle (that makes it more like a Gunslinger), a Recruit can show their ability in both melee or range skill. The advance jobs of Recruit hasn’t been release either, in iRO, Hunter and Bard/Dancer are advanced from Archer, there’s still no information about Hunter class yet, but Bard/Dancer ability has been transfer to a new class in Rok2: Clown.
Clown:
Buff/Debuff expert. Standing alongside with Archer, that makes a huge line support for a team. Increasing stat, healing as well as using poison, a Clown can lead their team to success in PvE and even in PvP.
Thief:
As you can say, this is the most famous class used to be in iRO. In Rok2, the ability of a Thief has been increased, faster, soundless step as well as the ability to confuse enemy, Thief class can easily causing a big mayhem to disorder for a change to attack or escape. Weak as long rang attack, lacking defence ability like Swordsman, but thanks to their high Agility, that makes them become a hard target. The advance jobs for Thief, let’s hope and pray that they will bring back Assassin and Rouge :D
Enchanter:
Another support type and this time is a real Healer. With a high healing skill and resurrect ability to bring back life. The other class can rush to the enemy without any worrying about themselves. Even though Enchanter has some holy spell to attack, this is not a damage deal class, they was born to be a Buffer. Therefore a party is the first requirement for this job. Player also wanted to bring back Priest and Monk. Priest will decrease a gap in support line when Monk can help frontlines with their magnificent melee combat skills.
Stat:
The statistics in RO Zeny 2 vary significantly from the original system. When a player levels up their base level, they are given several points to increase stats of their choosing.
STR, or Strength: Increase Melee Physical Max Damage and Melee Physical Defense.
DEX, or Dexterity: Increase Melee Physical CRIT Chance and Melee Physical Dodge.
CON, or Concentration: Increase Melee Physical HIT Chance, Increase Magic HIT Chance, Ranged Max Damage, and Ranged Physical CRIT Chance.
INT, or Intelligence: Increase Ranged Physical HIT Chance, Magic Max Damage, and Magic Defense.
There is a 5th stat that can only be increased by equipment or skills.
LUK, or Luck: Increase Melee Physical Dodge, Ranged Physical Dodge, and Magic Dodge.
System requirements
Signature: ZhaiChen - I wrote this (80%)














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